![neuroshima hex smart neuroshima hex smart](https://neuroshima-hex.azharis.fr/img/tuile_v3/smart-qg.png)
Many tiles were just animals with various melee attacks and initiative levels, without any special mechanics. In other rare cases though, changes were made to render an army more unique.Įxemple 1: Beasts army felt too dull sometimes. It remains a fragile element, but will feel more consistent and useful in a game. With these changes, the faction still overwhelms its enemies but they have more chances to beat UE in a fair way.Įxemple 2: Guild of the Gladiators' module "Mentor" has received a Toughness point, considering its importance and role in the army. I just toned down its common Soldiers initiative by 1, while the Snipers and Grenadiers had their initiatives raised to level 2, ensuring they're also valuable outside of their offensive entry ability. In some cases, a few changes were performed to a fan-made army, usually to balance it in a better way while still trying to remain true and as close as possible to the original intent and flavor.Įxemple 1: United Europe has always been considered as too strong by the community since it had a large number of effective units.
![neuroshima hex smart neuroshima hex smart](https://lecoindujeu.com/wp-content/uploads/2013/07/platea101.jpg)
Some minor rule and icon tweaks were made when necessary to guarantee optimal gameplay and compatibilities.Įxemple: Steel Police's module "Net of Steel Launcher" has been renamed as "Ability Disinhibitor" and now affects every allied ability with a sub-icon, which makes more sense and is more interesting as well.